SynthEyes v2008.0.1000
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AdMiNiStRaToR
SynthEyes offers a complete high-end feature set, including tracking, stabilization, motion capture, and mesh building.It handles camera tracking, object tracking, object tracking from reference meshes, camera+object tracking, multiple-shot tracking, tripod (nodal, 2.5-D) tracking, mixed tripod and translating shots, zooms, lens distortion, light solving. It can handle shots of any resolution—DV, HD, film, IMAX—and can be used on shots with thousands of frames. A nifty feature simplifies and speeds tracking for green-screen shots. The image preprocessor can help remove grain, compression artifacts, off-centering, or varying lighting; improve low-contrast shots; or shoe-horn shots into available RAM for quicker handling.SynthEyes offers complete control over the tracking process for challenging shots, including an efficient workflow for supervised trackers, combined automated/supervised tracking, incremental solving, and a hard and soft path locking system. You can set up a coordinate system with tracker constraints, camera constraints, a line-based single-frame alignment system, or manually.SynthEyes exports to about 25 different 2-D and 3-D programs. The Sizzle scripting language lets you customize the standard exports, or add your own imports, exports, or tools. You can customize the color scheme, keyboard mapping, and viewport configurations.Features:Types of Shots- Camera tracking- Moving-object tracking- Fully automatic match-moving for straightforward shots- Rapid supervised tracking for difficult tracks.- Fixed (known or unknown) or zooming lens field of view- Manual or automated lens distortion compensation- Nodal solving: compute camera pan/tilt and tracker directions when camera was mounted on a tripod (ie computes a ~2½-D track because 3-D is not possible)- Mixed nodal and translating shots- Multiple cameras and moving objects with simultaneous solving, including mixes such as tripod-mounted camera(2½-D) with moving object(3-D), or a video shot plus digital camera reference stills- Reference-mesh-based tracking- Motion Capture — for faces or whole bodies, using multiple camerasImage Preprocessor- Flexible image preprocessing engine for easier tracking and RAM storage of large film-resolution shots- Image stabilization engine, directable by user, integrated with 3-D tracking.- Image format re-sampling and aspect changes.- Traditional hue/saturation and animated level adjustments- Animated Region of Interest to reduce RAM on object-tracking shots- R/G/B channel selection and inversion- Blur to remove film grain and compression artifacts- High-pass filter for varying lighting, such as strobes and explosions.- Lens distortion removal—animate for zooms with distortion- Optic axis re-centering- DeRez to maximize RAM cache- Maintain multiple setups to focus on different regions or objects.- Save processed image sequence to disk (see exports below)- Reapply lens distortion and cropping for total lens distortion workflow- Selectable resampling filter- 16 bit RGBA processing available- Multi-threaded image fetch for exceptional performanceObject Separation- Automatically select trackers only within a green-screen region- Set up regions for each moving object or garbage mattes for actors, for example- Keyframe-animated splines to define regions- Quick square and circle spline setup- Import spline control points from tracker paths for rapid setup- Animated enables for splines- Use a rotoscoped alpha-channel- Can store roto-spline and green-screen mattes to diskTracking- Match, white spot, black spot, symmetric trackers- Bidirectional tracking- Automatic periodic keying- Smoothing at keys- Tracker cleanup wizard to locate problematic trackers- Mix supervised and automatic tracking on the same shot- Real-time error calculation and position calculation after initial 3-D solve- Special tracking modes for hand-held shots- Option to re-track automatic trackers with supervised algorithms to increase accuracySolving- Object and tracker weighting- Zero-weighted trackers: 3-D positions without affecting the camera path, and can be used for instant positioncalculation during tracking- Skip-frame track for auto-tracking and solving- Tracker monitoring during solving for increased robustness- Refine previously-computed solutions, for rapid tweaking- Hard and soft camera path and field of view locking- Rapidly add additional trackers with specified accuracies after initial solve- Coalesce co-located trackers: trackers on the same image feature, but typically during different sections of the shot.- Post-solve camera path filtering- Light solver to determine light position or direction from ray or planar geometry, or from a reflection from a mesh- Novel 3-D curve tracking and solving system to find 3-D curve shape even if the curve has no point features.
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